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Sunday, 5 April 2009

CFP: IVA09: Deadline Extension

Posted on 08:13 by Unknown
>
> 3rd Call For Papers
>
>
>
> Ninth International Conference on Intelligent Virtual Agents (IVA'09)
>
> http://iva09.dfki.de/
>
> September 14-16, 2009
>
> Amsterdam, The Netherlands
>
> **********************************************************************
>
>
>
> Intelligent virtual agents (IVAs) are interactive characters that
>
> exhibit human-like qualities and communicate with humans or each other
>
> using natural human modalities such as speech and gesture. They are
>
> capable of real-time perception, cognition and action that allow them
>
> to participate in a dynamic social environment.
>
>
>
> IVA'09 is an interdisciplinary annual conference and the main forum
>
> for presenting research on modeling, developing and evaluating
>
> intelligent virtual agents with a focus on communicative abilities and
>
> social behavior. In addition to presentations on theoretical issues,
>
> the conference encourages the showcasing of working applications.
>
> Researchers from the fields of human-human and human-robot interaction
>
> are also welcome to share work which has a bearing on intelligent
>
> virtual agents. IVA'09 is held in cooperation with the Association
>
> for the Advancement of Artificial Intelligence (AAAI), the European
>
> Association for Computer Graphics (EG) and the Association for
>
> Computing Machinery (ACM SIGART and SIGCHI).
>
>
>
> SPECIAL TOPIC: GAMES
>
> IVA'09 particularly encourages submissions on this year's
>
> special topic of games. The game industry is the source of the
>
> world's largest selection of interactive characters. To date, the
>
> creation of these characters and their social behaviors has largely
>
> relied on carefully hand crafted techniques rather than automation.
>
> With larger environments, grander stories, more players and a greater
>
> demand for realism, hand crafted approaches are unlikely to scale.
>
> Imbuing characters with more intelligence and self-determination is an
>
> ongoing and so far unfulfilled goal of the game industry. IVA'09
>
> is an opportunity to reveal, tackle and discuss the issues that relate
>
> to using intelligent virtual agents in games and aims to strengthen
>
> links and the exchange of knowledge between academia and the game
>
> industry.
>
>
>
> TOPICS OF INTEREST
>
>
>
> Design and modeling of IVAs
>
> - design criteria and design methodologies
>
> - evaluation methodologies and user studies
>
> - ethical considerations and social impact
>
> - applicable lessons from other fields (e.g. robotics)
>
> - dimensions of intelligence, cognition and behavior
>
> - models of personality and cultural awareness
>
> - models of social competence
>
> - models of multimodal perception and action
>
> - models of emotional communicative behavior
>
>
>
> Implementation of IVAs
>
> - software engineering issues
>
> - real-time integrated systems
>
> - portability and reuse
>
> - standards / measures to support interoperability
>
> - specialized tools, toolkits and tool chains
>
> - specialized modeling and animation technologies
>
>
>
> Applications of IVAs
>
> - future role and/or current experience in various fields including
>
> - computer games
>
> - art and entertainment
>
> - education and training
>
> - simulation and visualization
>
> - delivery platforms: desktop, single/multi- user, virtual/augmented/
> mixed reality
>
>
>
> Conceptual Frameworks for IVAs
>
> - learned, evolved or emergent behavior
>
> - improvisational or dramatic interaction
>
> - stages of autonomy (from avatars to agents)
>
> - massive simulations of crowds
>
>
>
>
>
> SUBMISSION DETAILS
>
> Prospective authors are invited to submit full papers (12-14 pages),
>
> short papers (6-7 pages), or poster papers (1-2 pages) in Springer
>
> Lecture Notes in Computer Science (LNCS) format. For details on how
>
> to submit your paper, consult the conference web site:
>
> http://iva09.dfki.de
>
>
>
>
>
> IMPORTANT DATES
>
> 26 April, 2009 Submission of short and long IVA09
> papers
>
> 30 May, 2009 Notifications of acceptance
>
> 19 June, 2009 Camera-ready copies
>
> 01 June, 2009 GALA video submission
>
> 14-16 September, 2009 Conference
>
>
>
>
>
> ORGANIZATION
>
> Chairs Zsófia Ruttkay, University
> of Twente, The Netherlands
>
> Michael Kipp, DFKI, Germany
>
> Anton Nijholt, University of Twente,
> The Netherlands
>
> Hannes Högni Vilhjálmsson, Reykjavík
> University, Iceland
>
>
>
> Best Paper Chair Thomas Rist, FH Augsburg, Germany
>
> Submissions Chair Patrick Gebhard, DFKI, Germany
>
> Poster and Demo Chair Dirk Heylen, University of
> Twente, The Netherlands
>
> Local Organization
>
> Chair Betsy van Dijk, University
> of Twente, The Netherlands
>
>
>
> Senior Program Committee
>
> Elisabeth André, University of Augsburg, Germany
>
> Ruth Aylett, Heriot-Watt University, UK
>
> Marc Cavazza, University of Teesside, UK
>
> Jonathan Gratch, University of Southern California, USA
>
> Stefan Kopp, Bielefeld University, Germany
>
> Jean-Claude Martin, LIMSI-CNRS, France
>
> Patrick Olivier, Newcastle University, UK
>
> Catherine Pelachaud, CNRS, TELECOM-ParisTech, France
>
> Helmut Prendinger, National Institute of Informatics, Japan
>
>
>
>
>
> MORE INFORMATION
>
> Please visit the conference web site: http://iva09.dfki.de/
>
> Contact conference chair: iva09@dfki.de
>
>
>
> GALA 2009
>
> The Gathering of Animated Lifelike Agents will take place at
>
> IVA'09. Demonstrate your agent in action, or develop a sensitive
>
> viewer of a tennis match - and win the 350 Euro Jury Award!
>
>
>
> NEW this year is that each GALA submission should have a 2 page paper,
>
> which will be published in the IVA09 Springer proceedings.
>
>
>
> For details, see: http://irgen.ncl.ac.uk/gala
>
>
>
> GALA 2 page paper deadline 1 May 2009
>
> GALA video deadline 1 June 2009
>
>
>
>
>
> CO-LOCATION WITH ACII'09
>
> IVA'09 will be co-located in Amsterdam with the complementary
>
> Affective Computing & Intelligent Interaction International Conference
>
> (ACII'09) (http://www.acii2009.nl/), held 10-12 September
>
> 2009. While this is a great opportunity to make the most of a trip to
>
> Amsterdam, the same paper cannot be submitted to both conferences:
>
> papers with a primary focus on embodied conversational agents and
>
> virtual agents are encouraged to submit to IVA'09; papers with a
>
> primary focus on emotion are encouraged to submit to ACII'09.
>
>
>
> LATEST NEWS
>
> - Paper submission site opened on 31.March
>
> - Accomodation may be reserved now. BE ON TIME to assure your hotel,
>
> as September will be overbooked in Amsterdam.
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Thursday, 2 April 2009

CFP: Workshop on Context-Aware Software Technology and Applications

Posted on 17:32 by Unknown
>

> CASTA 2009 is the first joint workshop on Context-Aware Software
> Technology and Applications, co-located with ESEC/FSE 2009 in
> Amsterdam (August 24-28, 2009).
>
> Context awareness is the notion of computer systems that dynamically
> adapt their behavior to a changing environment. Such applications
> are useful in many situations ranging from general human-computer
> interaction over business process execution to healthcare or
> logistics. However, mainstream programming languages and tools do
> not offer dedicated support for adaptive properties. Additionally,
> as context awareness is an application requirement, it should
> already be addressed at the modeling level.
>
> Recent developments in dynamic programming languages enable context
> awareness technically, but the application-oriented communities have
> had little opportunity to benefit from these insights. Vice versa,
> certain application requirements concerning context could probably
> be met better by specially-tailored programming and modeling
> techniques.
> This workshop attempts to bring together researchers from the
> disparate communities to exchange ideas, establish a common research
> program, and foster new collaborations.
>
> The workshop is intended to be dynamic and interactive.
> We especially welcome presentations that bridge communities, are
> provocative, or offer live demonstrations of novel context-aware
> applications or technologies. Contributions are invited related to
> any aspect of context awareness, including:
> 1) Requirements engineering for context-aware applications
> 2) Modeling context and context-aware applications, e.g.
> - User modeling and adaptability
> - Context-aware business processes
> - Semantics of computational models for context-dependent
> behavior
> 3) Programming languages and mechanisms to support dynamic
> adaptation to context
> 4) Context-aware applications, including:
> - Ubiquitous Computing
> - Healthcare, supply chain management, logistics
> - Interactive Systems
>
> Submissions
> Workshop submissions are limited to 4 pages in length in ACM
> proceedings format (http://www.acm.org/sigs/publications/proceedings-templates
> ). All submissions must be original work, and must not have been
> previously published, nor be under consideration for publication
> elsewhere.
> Papers must be submitted as PDF through the EasyChair submission
> system.
> Accepted papers will be published through the ACM digital library. A
> post-proceedings containing extended versions of selected papers is
> planned. (Venue to be decided.)
>
> Important Dates (Hard deadlines!):
> Paper Submission: May 1, 2009
> Notification: June 1, 2009
> Camera-ready version: June 26, 2009
>
> Further information can be found at the website of this workshop: http://casta.unibe.ch/
>
> ---------------------------------------------------------------
> To unsubscribe, send an empty email to
> mailto:chi-announcements-unsubscribe-request@listserv.acm.org
> For further details of CHI lists see http://sigchi.org/listserv
> ---------------------------------------------------------------
>
>
>

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Wednesday, 1 April 2009

PUB: Announcing the latest issue of the International Journal of Mobile Human Computer Interaction (IJMHCI)

Posted on 14:41 by Unknown
As Editor-in-Chief of the new International Journal of Mobile Human
Computer Interaction (IJMHCI), I am very pleased to announce the release
of the second issue - a special issue on Advances in Evaluating Mobile
and Ubiquitous Systems. Please see below for a detailed description of
the contents of this issue, as well as information on how to obtain
copies of the journal/articles and on how submit to the journal.

Dr. Joanna Lumsden
Editor-in-Chief
International Journal of Mobile Human Computer Interaction
E-mail: ijmhci@igi-global.com
www.igi-global.com/IJMHCI

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The contents of the latest issue of:

International Journal of Mobile Human Computer Interaction (IJMHCI)
Official Publication of the Information Resources Management Association
Volume 1, Issue 2, April-June 2009
Published: Quarterly in Print and Electronically
ISSN: 1942-390x EISSN: 1942-3918
Published by IGI Publishing, Hershey-New York, USA
www.igi-global.com/ijmhci

Editor-in-Chief: Joanna Lumsden, National Research Council of Canada, Canada

Special Issue: Advances in Evaluating Mobile and Ubiquitous Systems

GUEST EDITORIAL PREFACE

Advances in Evaluating Mobile and Ubiquitous Systems

Katie A. Siek, University of Colorado at Boulder, USA
Steve Neely, University College Dublin, Ireland
Graeme Stevenson, University College Dublin, Ireland
Christian Kray, Newcastle University, UK
Ingrid Mulder, Delft University of Technology, the Netherlands

Evaluating mobile and ubiquitous systems can be quite challenging: there is neither a generally accepted canon of methods or benchmarks nor any widely adopted set of guidelines helping researchers to choose an appropriate method given a system and an evaluation goal. Researchers in ubiquitous computing have taken a case study approach to describing how they evaluate mobile applications where they report on how the interface was developed, created, and evaluated. It is imperative for researchers in the field to reach a consensus on a set of standard evaluation methods for ubiquitous systems to assure that the validity and usability of the systems proposed will not be compromised.

To read the guest editor preface, please consult this issue of IJMHCI in your institution's library.

PAPER ONE

Experiences of Supporting Local and Remote Mobile Phone Interaction in Situated Public Display Deployments

Jörg Müller, University of Münster, Germany
Keith Cheverst, University of Lancaster, UK
Dan Fitton, University of Lancaster, UK
Nick Taylor, University of Lancaster, UK
Oliver Paczkowski, University of Münster, Germany
Antonio Krüger, University of Münster, Germany

Public displays and mobile phones are ubiquitous technologies that are already weaving themselves into the everyday life of urban citizens. The combination of the two enables new and novel possibilities, such as interaction with displays that are not physically accessible, extending screen real estate for mobile phones and transferring user content to and from public displays. Current usability evaluations of prototype systems have explored only a small part of this design space, as usage of such systems is deeply embedded in and dependent on social and everyday context. In order to investigate issues surrounding appropriation and real use in social context, field studies need to be conducted. In this paper, the authors present their experiences with field deployments in a continuum between exploratory prototypes and technology probes. The authors present benefits and drawbacks of different evaluation methods and provide a number of validated lessons from our deployments.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32092

PAPER TWO

Embrace the Chaos, It's Not Noise: Lessons Learned from Non-Traditional Environments

Anthony P. Glascock, Drexel University, USA
David M. Kutzik, Drexel University, USA

This article discusses the lessons learned from seven years of the testing of a behavioral monitoring system- the everyday living monitoring system (ELMS) - outside the laboratory in the real world. Initially, the real world was perceived as messy and filled with noise that just delayed and complicated the testing and development of the system; however, over time, it has become clear that without embracing the chaos of the world and listening very carefully to its noise, the monitoring system could not be successfully moved from the laboratory to the real world. The authors discuss specific lessons learned at each stage of development and testing and the challenges that are associated with the actual commercialization of the system.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32093

PAPER THREE

Adapting Evaluation to Study Behavior in Context

Scott Sherwood, University of Glasgow, UK
Stuart Reeves, University of Glasgow, UK
Julie Maitland, University of Glasgow, UK
Alistair Morrison, University of Glasgow, UK
Matthew Chalmers, University of Glasgow, UK

In this article, the authors present a reflection on a series of studies of ubiquitous computing systems, in which the process of evaluation evolves over time to account for the increasing difficulties inherent in assessing systems 'in the wild'. Ubiquitous systems are typically designed to be embedded in users' everyday lives; however, without knowing the ways in which people will appropriate the systems for use, it is often infeasible to identify a predetermined set of evaluation criteria that will capture the process of integration and appropriation. The authors suggest an evaluation to more effectively study the emergent uses of ubiquitous computing systems over time.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32094

PAPER FOUR

User Evaluation of Mobile Devices: In-Situ versus Laboratory Experiments

Francis Jambon, Grenoble Universities, France

Nowadays, mobile device features are often linked up to the context of usage. As a consequence, researchers must consider not only the user and the device but also the surrounding environment when designing effective user study evaluations. Two opposite experimental setups are possible: in-situ and in the laboratory. In this paper, the author isolates independent variables that could contribute to evaluation biases by proposing a taxonomy that splits the in-situ experimental setups into two new setups. The author describes the concept of the "uncertainty principle" to emphasize the dilemma between precise observation and bias minimization and introduces the "trojan horse" technique to partially overcome the consequences of the uncertainty principle. In conclusion, this article proposes a methodology using both laboratory and in-situ experiments in a complementary way.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32095

****************************************************
For full copies of the above articles, check for this issue of the International Journal of Mobile Human Computer Interaction (IJMHCI) in your institution's library. This journal is also included in the IGI Global aggregated "InfoSci-Journals" database: www.infosci-journals.com.
*****************************************************

CALL FOR PAPERS

Mission of IJMHCI:

The primary objective of the International Journal of Mobile Human Computer Interaction (JMHCI) is to provide comprehensive coverage and understanding of the issues associated with the design, evaluation, and use of mobile technologies. This journal focuses on human-computer interaction related to the innovation and research in the design, evaluation, and use of innovative handheld, mobile, and wearable technologies in order to broaden the overall body of knowledge regarding such issues. IJMHCI also considers issues associated with the social and/or organizational impacts of such technologies.

Coverage of IJMHCI:

Topics to be discussed in this journal include (but are limited to) the following:

Case studies and/or reflections on experience (e.g. descriptions of successful mobile user interfaces, evaluation set-ups, etc.)
Context-aware/context-sensitive mobile application design, evaluation, and use
Design methods/approaches for mobile user interfaces
Ethical implications of mobile evaluations
Field-based evaluations and evaluation techniques
Gestural interaction techniques for mobile technologies
Graphical interaction techniques for mobile technologies
Issues of heterogeneity of mobile device interfaces/interaction
Lab v. field evaluations and evaluation techniques
Lab-based evaluations and evaluation techniques
Mobile advanced training application design, evaluation, and use
Mobile assistive technologies design, evaluation, and use
Mobile commerce application design, evaluation, and use
Mobile HCI lab design/set-up
Mobile healthcare application design, evaluation, and use
Mobile interactive play design, evaluation, and use
Mobile learning application design, evaluation, and use
Mobile technology design, evaluation, and use by special (needs) groups (e.g. elderly, children, and disabled)
Multimodal interaction on mobile technologies
Non-speech audio-based interaction techniques for mobile technologies
Other emerging interaction techniques for mobile technologies
Other related issues that impact the design, evaluation, and use of mobile technologies
Speech-based interaction techniques for mobile technologies
Tactile interaction techniques for mobile technologies
Technology acceptance as it relates to mobile technologies
User aspects of mobile privacy, security, and trust
User interface architectures for mobile technologies
User interface migration from desktop to mobile technologies
Wearable technology/application and interaction design, evaluation, and use

Interested authors should consult the journal's manuscript submission guidelines at www.igi-global.com/ijmhci.

All inquiries and submissions should be sent to:
Editor-in-Chief: Joanna Lumsden at ijmhci@igi-global.com

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CFP: MobileHCI 2009: Future Innovation Track

Posted on 14:39 by Unknown
CALL FOR SUBMISSIONS FOR THE FUTURE INNOVATION TRACK OF MOBILEHCI 2009

15.-18. September 2009 in Bonn, Germany
http://www.mobilehci09.org/call-for-submissions/future-innovations

Submission Deadline: May 24, 2009

"Any sufficiently advanced technology is indistinguishable from magic."
Arthur C. Clarke

The new Future Innovation Track aims to push forward innovative ideas with
the potential to shape the future of mobile Human Computer Interaction. The
track is open to any kind of idea, regardless whether it has been already
published, patented or produced. We are especially keen to attract
submissions from industry, non-academic groups and freelancers as well as
academics in the field of mobile human computer interaction. Submissions can
include (but are not restricted to) novel concepts, technology and
experience prototypes, scenario descriptions, design sketches, digital art
work and experience reports.

The track accepts the following digital submission formats:

* Written text with images: 2-pages (ACM paper style)
* Videos: any usual format (max. length 3 min.), accompanied by a short
abstract describing the submission
* Storyboard or cartoon: 3 pages DinA4 or letter format
* Slideshow: a stack of images (max. 10) without text, accompanied by a
short abstract describing the submission

We are open to alternative submission formats. If you want to suggest an
alternative format please contact one of the Future Innovation co-chairs:
Kristina Andersen and Antonio Krüger
(FutureInnovationChairs@MobileHCI09.org)
For further information how to submit your paper, please visit the website:
http://www.mobilehci09.org/call-for-submissions/future-innovations

The most important criterion for acceptance is the degree of innovation.

The submissions will be evaluated by members of the MobileHCI 2009 Program
committee and submitters will be notified by June 7, 2009. Accepted
submissions will be presented in a new gallery format during MobileHCI2009.


Antonio Krüger
Institute for Geoinformatics
University of Muenster
Weselerstrasse 253
D-48151 Muenster, Germany
http://ifgi.uni-muenster.de/
http://www.smartgraphics.org
T: +49-(0)251-83-33073
F: -39763

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PUB, CFP: Latest issue of the International Journal of Sociotechnology and Knowledge Development: New Socio-Technical Insights in Interaction Design

Posted on 09:28 by Unknown
The contents of the latest issue of:

International Journal of Sociotechnology and Knowledge Development
(IJSKD)
Official Publication of the Information Resources Management Association
Volume 1, Issue 2, April-June 2009
Published: Quarterly in Print and Electronically
ISSN: 1941-6253 EISSN: 1941-6261
Published by IGI Publishing, Hershey-New York, USA
www.igi-global.com/ijskd

Editor-in-Chief: Elayne Coakes, University of Westminster, UK

GUEST EDITORIAL PREFACE

New Socio-Technical Insights in Interaction Design

José Abdelnour-Nocera, Thames Valley University, UK
Ken Eason, Loughborough University, UK
Russell Beale, University of Birmingham, UK

Information and communication technology is increasing the means by
which
people relate to one another and engage in complex social activities. As
a
result the design of the interaction that we have with computers is no
longer just about human-computer interaction. The computer is now the
mediator of many forms of human-human interaction. On May 30th 2008 the
British Computer Society Specialist Groups on interaction and on
sociotechnical systems held a joint meeting in London to discuss
interaction
design in the light of the socio-technical systems the technology is now
supporting. This special edition includes many of the papers presented
at
the meeting.

To read the guest editorial preface, please consult this issue of IJSKD
in
your library.

PAPER ONE

Socially-Aware Design: The 'Slanty' Approach

Russell Beale, University of Birmingham, UK

In this article, the author discusses 'slanty design', which
incorporates
three new principles into a conventional user-centered design process:
designing for non-goals, creating anti-usability, and clean design.
Slanty
design incorporates many of the concepts of socio-technical approaches,
and
is explained using a variety of examples, including an airport baggage
carousel. This article also describes the remaining outstanding
challenges.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32052

PAPER TWO

>From Pragmatism to Interaction Design: A Sociotechnical Design Space

Anders I. Mørch, University of Oslo, Norway

This article presents an approach to the interaction design that is
inspired
by sociotechnical systems (STS) and grounded in sociocultural theory.
The
focus is on the early phase of the design process and in particular how
theoretical ideas can stimulate design. The notion of 'externalized
design'
of buildings is adopted as a framework to incorporate conceptual
(non-computational) artifacts in user interfaces. The framework is
applied
to the retrospective analysis of an interactive system developed by the
author (Janus). The system is stimulated by the notion of
reflection-in-action. A three-staged process provides gradual steps for
translating reflection-in-action into a concrete user interface. The
article
also discusses the strengths and limitations of the approach and
identifies
directions for further work.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32053

PAPER THREE

Before the Internet: The Relevance of Socio-Technical Systems Theory to
Emerging Forms of Virtual Organisation

Ken Eason, Loughborough University and The Bayswater Institute, UK

The widespread adoption of the Internet means that for many people, the
computer is now a major means of communication with other people far and
wide. As a result, many forms of human organization have an increasingly
virtual character; the people who co-operate in the organizational
endeavor
are not necessarily in face-to-face contact. These developments can be
classified as new forms of socio-technical systems in which emergent and
virtual social systems are dependent upon and mediated by the Internet
and
technical applications it has spawned.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32054

PAPER FOUR

Designing for Disaster: Social Software Use in Times of Crisis

Liza Potts, Old Dominion University, USA

Using the London Bombings of 7 July 2005 as a case study, this paper
illustrates the need for sociotechnical interventions in systems design.
By
employing actor network theory the author makes visible the active
participants and technologies within the ecosystems of social software.
Such
visibility provides insight to the designer seeking to optimize
communication systems in the wake of disaster. This article describes
the
guidelines for improving systems and user interfaces based on disaster
scenarios.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32055

PAPER FIVE

Extending Sociotechnical Design to Project Conception: Knowledge
Communication Processes for Situating Technology

Constance Kampf, University of Aarhus, Denmark

Project management processes offer specific sites for understanding the
interplay of the social and the technical. This article focuses on the
connection between knowledge and technology through knowledge
communication
processes, cultural and rhetorical contexts in projects, and the
iterative
process of project conception rooted in sense-making by designers. The
data
comes from a project management course, in which the students were asked
to
design and plan projects to situate a mobile phone game in a social
context.
The course was taught simultaneously at the Helsinki School of Economics
in
Finland and the Aarhus School of Business, University of Aarhus,
Denmark.
The analysis demonstrates the potential of knowledge communication
concepts
for social technical design.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32056

PAPER SIX

Online Friction: Studying Sociotechnical Conflicts to Elicit User
Experience

Jörgen Skågeby, Linköping University, Sweden

This article presents conflicts as a central unit of analysis in
investigations of online social media sharing. Social media sharing
services
generate interesting sociotechnical problems as they often make social
structures explicit and present a genre of services where theories of
social
structure become highlighted and, at times, challenged. This article
presents three examples of conflicts, from three different types of
networks. The conflicts were elicited through online,
ethnography-inspired
methods. The author argues that the conceptual conflicts help
researchers
and designers to postulate, find, and examine concerns and intentions of
users who try to resolve the conflict or move from one end of the
conflict
to the other. This article demonstrates three viable ways to communicate
analytical conflict insights.

To obtain a copy of the entire article, click on the link below.
http://www.infosci-on-demand.com/content/details.asp?ID=32057

****************************************************
For full copies of the above articles, check for this issue of the
International Journal of Sociotechnology and Knowledge Development
(IJSKD)
in your institution's library. This journal is also included in the IGI
Global aggregated "InfoSci-Journals" database:
www.infosci-journals.com.
*****************************************************

CALL FOR PAPERS

Mission of IJSKD:

The International Journal of Sociotechnology and Knowledge Development
will
provide both a practical and comprehensive forum for exchanging research
ideas and down-to-earth practices which bridge the social and technical
gap
within organizations and society at large.

Coverage of IJSKD:

The International Journal of Sociotechnology and Knowledge Development
will
look for practical sociotechnical approaches that can assist
practitioners,
academics, researchers, and students. It will encourage
interdisciplinary
texts that discuss current practices as well as demonstrating how the
advances of - and changes within - technology affect the growth of
society
(and vice versa). The aim of the journal is to bring together the
expertise
of people who have worked practically in a changing society across the
world
for people in the field of organizational development and technology
studies
including information systems development and implementation.
Appropriate themes might thus include (but are not restricted to), a
sociotechnical perspective on:
Knowledge management systems
Systems failures
Implementation issues of change and technology
Design and technology development issues including requirements and
stakeholder participation
Innovation
Knowledge sharing;
HRM issues for innovation and knowledge sharing
Technology and its role in society and organizations
Culture and trust within organizations and their relevance to
technological
artifacts
Critical success factors (and key performance indicators) for
organizations
and technological implementation
Organizational change
Performance and quality of working life
Information systems development
The influence of human factors on operational efficiency
The relevance of the worker's perspective
Empowerment and team development
Managing organizational knowledge as a strategic asset
Using knowledge management principles to solve organizational
performance
problems
Learning organizations
Humanistic redesign and technological politics in organizations
Quality assessment of computer information systems
Social aspects of automation
Sociotechnical systems
Technological Forecasting and Social Change;
Technology in Society
E-government and democracy as affected by technological change
Applied Ergonomic

Interested authors should consult the journal's manuscript submission
guidelines at www.igi-global.com/ijskd.

All inquiries and submissions should be sent to:
Editor-in-Chief: Elayne Coakes at coakese@westminster.ac.uk

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CFP: New Sociotechnical Insights in Interaction Design 09: bridging social requirements and design- Workshop at Interact 2009

Posted on 09:27 by Unknown
Call for Papers

NEW SOCIOTECHNICAL INSIGHTS IN INTERACTION DESIGN 2009
bridging social requirements and design
25th of August 2009, Uppsala , Sweden
http://Itcentre.tvu.ac.uk/~jabdelno/sociotechid09

Workshop at INTERACT 2009
12th IFIP TC13 Conference in Human-Computer Interaction
www.interact2009.org

About the Workshop

One of the biggest challenges for HCI and CSCW is addressing the ongoing
tensions created by the gap between social requirements and the
affordances of technical design (Ackerman, 2000). The translation of
social knowledge into design decisions is not a simple problem, but one
that requires a redefinition of disciplinary boundaries and the subject
and object of interaction design. Addressing this socio-technical gap
requires a fresh look at how diverse areas of the social sciences
explore and conceptualize the relation between people, society and
technology under the rubric of 'sociotechnical'. While organizational
studies of technology adoption have a well-defined conceptual framework
known as sociotechnical systems theory with established principles
(e.g.Mumford, 1993), the situation is not the same for interaction
design research. The latter includes examples that give diverse meanings
to the term 'sociotechnical' when involving social methods and theories
(e.g. Hansen, 2006, Sommerville and Dewsbury, 2007). While perspectives
like ethnography, ethnomethodology (Dourish and Button, 1998) and
activity theory (Kaptelinin & Nardi, 2006) have had a clear impact in
the design of interactive systems, the potential contribution of other
social science perspectives such as American pragmatism (e.g Barnes,
2002; Mørch, 2009) or the Sociology of Technology (e.g. Bijker, 1995,
Abdelnour-Nocera et al., 2007) have not become so clear and uniform
despite the increased development of the pervasive and social proxy -
mediating and mediated -- characters of interactive systems.

This workshop addresses Interact's conference theme by looking for
useful connections between social science research and interaction
design practice. The workshop will bring together good examples of
research in interaction design that refers to the term
'socio-technical'. It is hoped the workshop will identify opportunities
for a socio-technical knowledge/conceptual framework in interaction
design. This workshop is the second in a series of workshops that
started in London in 2008 as an event jointly organized by the
Interactions and Sociotechnical specialist groups of the British
Computer Society. The workshop led to some of its best papers being
developed into a special issue in the international journal of
sociotechnology and knowledge development (Abdelnour-Nocera et al.,
2009).


Topics

The workshop aims to continue enabling new translations from the social
sciences to interaction design. The topics include, but are not limited
to, the following areas:

overview of related work in HCI and CSCW;

critiques of earlier approaches to design;

related work on sociotechnical design (e.g. participatory design,
organizational informatics);

actionable recommendations and guidelines for the conception, design and
evaluation of interactive systems as 'social proxies';

improved methods for the gathering and elicitation of 'social
requirements'; identifying socially responsible policies for interaction
design;

interaction design for web technology and social networking (e.g. web
2.0);

appropriation of theories from the social sciences to inform interaction
design;

understanding participatory design as a sociotechnical endeavour in
software engineering (e.g. agile methods; end-user development).

Submissions

Position paper submissions of up to 3,000 words are invited reporting on
research or experiences on any of the above topics. All papers must be
written and presented in English and will be peer reviewed by at least 2
reviewers. Submissions will be done through
http://itcentre.tvu.ac.uk/journal . It is expected that the best papers
presented at the workshop will be developed into an edited book in the
workshop topic. Papers must be formatted according to the LNCS (Lecture
Notes in Computer Science) format. For your convenience, a template for
Microsoft Word is provided here for direct downloading:


http://www.interact2009.org/sites/default/files/SpringerLNCS-word%20form
at.zip

Key Dates

- 1st of May 2009: Submission of position papers
- 15th of May 2009 : Notification of acceptance
- 30th of June 2009: Final version of accepted papers due
- 25th of August 2009: Workshop

Co-chairs

José Abdelnour-Nocera

Centre for Internationalisation and Usability,

Thames Valley University, London, UK, W5 5RF

Jose.abdelnour-nocera (at) tvu.ac.uk


Anders I. Mørch

InterMedia, University of Oslo, Norway

anders.morch (at) intermedia.uio.no


Programme Committee

Charles Ess, Aarhus University, Denmark

Ken Eason, Loughborough University, UK

Sisse Finken, University of Oslo, Norway

Andy Gorman, University of Colorado, Boulder, USA

Thomas Hermann, University of Bochum, Germany

Victor Kaptelinin, Umeå University, Sweden

Kenji Matsuura, University of Tokushima, Japan

Liza Potts, Old Dominion University, USA

Helen Sharp, Open University, UK

Brian Whitworth, Massey University, New Zealand

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CFP: SLIDE 2009, Workshop on "Small and Large Interfaces for Data Exploration"

Posted on 09:25 by Unknown
----------------------------------------------------------------------------
SLIDE 2009, Workshop on "Small and Large Interfaces for Data Exploration"
----------------------------------------------------------------------------

Submission deadline: April 10, 2009, 23:59 GMT+1
Workshop at DEXA 2009: August 31 - September 4, 2009, Linz, Austria
Workshop website: http://www.mi-lab.org/slide09

We are pleased to announce that we are organizing SLIDE, the first workshop
on "Small and Large Interfaces for Data Exploration" in conjunction with
DEXA 2009 in Linz, Austria, 31 August - 4 September. In this workshop, we
plan to explore and discuss the latest research and new paradigms of
Exploring Data using alternative interface devices, including hardware and
software issues.

Traditional computer interfaces and technologies provide limited support for
data exploration and analysis, especially of complex data sets, under time
pressure, or during collaboration. Recent developments in mobile and large,
interactive surfaces introduce promising alternative computing platforms for
interacting with and sharing data. The rapid advancement of
wireless-enabled, mobile devices, along with multi-touch and pen-based large
interactive surfaces shows that users' expectations about using these
devices in their daily lives have increased. The reaction to these natural
and tangible interface platforms has been dramatic and enthusiastic. This
reaction demonstrates people¹s inherent interest in a simpler way of
navigating complex information and content in which the computer interface
is not a barrier, but enables them to accomplish tasks more quickly and
easily. Since information systems and database systems have always been a
central topic of computer science it is interesting and challenging to
determine how to design and implement intuitive and interactive database
interfaces on these new computing platforms.

The goal of this workshop is to bring researchers and developers together to
share knowledge and expertise, to discuss all topics relevant to creating
large and small interfaces to access complex data in an easy and intuitive
way, and to evaluate these new kinds of interfaces while browsing and
sharing data.

We invite submission on the following, but not exclusive, topics:
- Advanced visual interfaces
- Collaborative environments
- Computer supported cooperative work systems
- Data exchange on large/small surfaces
- Data handling on large/small surfaces
- Multi-modal interfaces
- Novel interaction techniques
- Techniques for supporting data exchange
- User-centered design & methodologies
- Data handling on large/small touch-based interactive surfaces
- Visualization and interaction techniques
- Empirical methods, user studies
- Application scenarios, technical solutions
- Data exchange on large/small surfaces
- Data presentation on large/small surfaces

----------------------------------------------------------------------------
IMPORTANT DATES
----------------------------------------------------------------------------
1. Submission deadline: April 10, 2009, 23:59 GMT+1
2. Acceptance notice: April 27, 2009
3. Camera-ready copies: May 25, 2009
4. Workshop: September 3, 2009

----------------------------------------------------------------------------
PAPER SUBMISSION DETAILS
----------------------------------------------------------------------------
Authors are invited to submit original research contributions or experience
reports in English. The submitted manuscript should closely reflect the
final paper as it will appear in the Proceedings. Papers should not exceed 5
pages in IEEE format,
http://www.ieee.org/web/publications/authors/transjnl/index.html

----------------------------------------------------------------------------
ORGANIZERS
----------------------------------------------------------------------------
Michael Haller, Media Interaction Lab, Austria
Stacey Scott, University of Waterloo, Canada
Max Mühlhäuser, TU Darmstadt, Germany

----------------------------------------------------------------------------
INTERNATIONAL PROGRAM COMMITTEE
----------------------------------------------------------------------------
Patrick Baudisch, Microsoft Research, USA
Horst Baumgartner, voestalpine group-IT
Peter Brandl, Media Interaction Lab, Austria
Andreas Butz, University of Munich, Germany
Sheri Cayouette, Nortel, Canada
Raimund Dachselt, Otto-von-Guericke University Magdeburg, Germany
Petter Ericson, Anoto, Sweden
Adam Gokcezade, Media Interaction Lab, Austria
Gabriele Kotsis, Johannes Kepler University, Austria
Petra Isenberg, University of Calgary, Canada
Shahram Izadi, Microsoft Research, UK
Daniel Leithinger, MIT MediaLab, USA
Jakob Leitner, Media Interaction Lab, Austria
Johannes Schöning, University of Münster, Germany
Thomas Seifried, Media Interaction Lab, Austria
Lucia Terrenghi, vodafone Group R&D, Germany
Bruce H. Thomas, University of Southern Australia, Australia
Paul To, Nortel, USA
Daniel Wigdor, Microsoft Surface, USA
Thomas Ziegert, SAP, Germany

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