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Sunday, 12 April 2009

CFP: conference audioMostly 2009

Posted on 16:02 by Unknown
This conference is interesting for people who work with audio interaction,

including games, music, and mobile systems.
This year the theme is "Emotion and Sound".

CALL FOR PAPERS – AUDIO MOSTLY 2009 – A CONFERENCE ON INTERACTION WITH SOUND

Important dates:
Deadline for paper submission – May 10
Notification of acceptances - June 5
Final paper Camera Ready - June 25
Deadline for registration – August 3
Conference – September 2-3

website: http://www.audiomostly.com/


Audio in all its forms – music, sound effects, or dialogue - holds
tremendous potential to engage, convey narrative, inform, dramatize
and enthrall. However, in computer-based environments, for example
games, nowadays the interaction abilities through and with sound are
still underrepresented. The Audio Mostly Conference provides a venue
to explore and promote this untapped potential of audio by bringing
together audio experts, content creators, interaction designers, and
behavioral researchers. Our area of interest covers new sound
applications that demand or allow for some kind of interactive
response from their listener, particularly in scenarios where screens
and keyboards are unavailable, unsuitable or disturbing. This area
implies cognitive research and psychology, as well as technological
innovations in audio analysis, processing and rendering. The aim is to
both describe and push the boundaries of sound-based interaction in
various domains, such as gaming, serious gaming, education,
entertainment, safety and healthcare.

The theme this year is "sound and emotion".
It covers the ways in which sound and music can evoke and express
emotion, or be used to recognize emotion; and the role of audio
technologies in this.
It includes the way people may use sounds and music to
personalise their social interactions and identity,
and the impact upon this by modern technological developments.
Sound may be the focus of artefacts, such as purely audio games,
or personal media players; or it may be an important addendum
to another kind of interactivity, such as bodily movement.
We do not limit contributions to narrow themes,
because the audioMostly conference series is strongly
interdisciplinary and makes a space for creative approaches.
The following areas of interest are indicative, but not exclusive.


Paper Submissions:

We ask researchers, composers, game developers, audio engineers,
etc. who are interested in sharing their results, perspectives and
insight to a multidisciplinary audience to submit full paper of 6-8
pages or poster submissions of 2-4 pages by the deadline above.
Please specify whether your paper is for a full paper or a poster.
Position papers from industrial strategists are also welcome.

Areas of Interest (including but not limited to):

- Music and machines
- Sound and behaviour
- Sound and music in games and other interactive applications
- Semantic speech, music, sound analysis
- Interactive composing, authoring and performance of music
- Generative music for games
- Music recommendations and user feedback
- Affective audio interfaces
- Ambient affective soundscapes
- Alternative interfaces for music and audio
- Semantic audio processing
- Audio technologies for social networking
- Music, emotion and identity
- Music and communication, education or therapy
- New developments for audio broadcasting, podcasting and audio books
- Games designed around audio and sound
- Interactivity through sound and speech

Location:

The 4th International Conference "Audio Mostly – a Conference on
Interaction with Sound" will be held at Glasgow Caledonian University,
in Scotland, UK.

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